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- IndietroVirtual reality A11
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Laboratories
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Research group laboratories
- Control . Observation . Meetings . P01
- Experimental psychopathology A08
- Vision . Eeg E08
- Neuropsychology P14
- Subject box . Eeg D01
- Neuroscan D02
- Data analysis and brain mapping . Programming D03
- Movement analysis D06
- Psychophysiology E00
- TMS Pulse E01
- TMS E03
- Psychophysiology E04
- Psychophysiology E05
- Forensic psychology P15
- Nirs Geodesic
- EGI GES 300
- HTLab ergonomics A01
- Virtual reality . Subjects A10
- Virtual reality A11
- Graphics and video editing B03
- Honda simulator C03
- Lander simulator C04
- Control Cave . Subjects box C06
- Subjects Box C08
- Silent booth C09
- Subjects Box C10
- Subjects Box C11
- HTLab interaction & communication P16
- Vision A02
- Subjects Box A03
- Data Analyis . Jolly A04
- Subjects Box A05
- Test subjects . Eye Movements C12
- Visual Processing E07
- Test subjects . Eye Movements P09
- Neural networks P12
- Neural networks P13
- Learning disorders A07
- Learning disorders A09
- Cave C02
- Test Subjects D04
- Methodology B08
- Methodology B09
- Data Processing C00
- Facilities for non-human models F03
- Facilities for non-human models F04
- Facilities for non-human models F05
- Facilities for non-human models F06
- Facilities for non-human models F07
- Facilities for non-human models F08
- Facilities for non-human models F09
- Facilities for non-human models F10
- Facilities for non-human models F11
- 3D printers and machining B00
- Mind(the)Plant Lab
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Research group laboratories
Virtual reality A11 (Psico1 - basement - room 034 - tel. 6901)
Assignment: Management Office DPG
Referee for teaching and research activity: Delegate Professor for Laboratories Commission, Luciano Gamberini
Technical referees: Diego Varotto, Massimiliano Martinelli, Andrei Senyuva, Sara Errigo
In charge of safety procedures: Delegate Professor for Laboratories Commission, Luciano Gamberini
Geotec: 1200-01 034
Description
This virtual reality (VR) lab is dedicated to the development and study of VR technology. VR labs use VR headsets, haptic devices, and other specialized equipment to create interactive and realistic virtual environments. Researchers use VR technology to study a wide range of topics, including perception, attention, memory, behavior, and emotions. They also work on developing new VR applications and technologies, such as VR games, training simulations, and therapeutic interventions.