Personale docente

Luciano Gamberini

Professore ordinario

M-PSI/06

Indirizzo: VIA VENEZIA, 12/2 - PADOVA . . .

Telefono: 0498276605

E-mail: luciano.gamberini@unipd.it

  • Il Mercoledi' dalle 10:30 alle 12:30
    presso Piano Terra - Via Venezia, 12
    Per richieste circa Tesi, Tirocinio ed Erasmus contattare preventivamente il docente via mail !!! IL RICEVIMENTO DI MERC. 3 OTT. ore 12:30 E' RINVIATO al 10 OTT. alle ore 10:30 !!!

Luciano Gamberini, PhD
Professore Ordinario di Psicologia del Lavoro e delle Organizzazioni.

Gli interessi di ricerca riguardano l'interazione tra le persone, le tecnologie e l'ambiente di vita. Pubblicazioni scientifiche aggiornate sono disponibili pubblicamente su G-scholar
https://scholar.google.it/citations?user=66gTyLYAAAAJ&hl=it

Incarichi attivi:
2014-oggi Direttore del Centro di Ricerca HUMAN INSPIRED TECHNOLOGY | HIT - hit.unipd.it
2014-oggi Coordinatore vicario della Scuola di dottorato BRAIN, MIND e COMPUTER SCIENCE
2018-oggi Coordinatore Scientifico Cluster Regionale (RIR) ICT for Smart and Sustainable Living
2016-oggi Delegato del Rettore ai Rapporti con gli Enti finanziatori della Ricerca
2016-oggi Coordinatore della IV commissione UNIVENETO "Imprese, Università e Regione"
2005-oggi Co-coordinatore del gruppo di ricerca Human-Technology Interaction (HTLab)

Finanziamenti Europei
FET - FUTURE EMERGING TECHNOLOGIES | Future Interface for social networking
2014 - 2016 "MIndSee project" EU FET proactive FP7 Symbiotic Mind Computer Interaction for Information
Seeking
2010 - 2014 “CEEDS“ Collective Experience of Emphatic Data System | (EU FET, ICT n. 258749)
2006 - 2010, “PASION” Psychologically Augmented Interaction Over Network | IP Integrated Project (EU funds,
FP6-2004- IST-4 n.027654)

SMART, SUSTAINABLE LIVING & TECHNOLOGIES FOR ACTIVE AGING
2018-2022 "Co-Adapt" Adaptive Environments and Conversational Agent Based approaches for Healthy Ageing
and Work Ability
2018-2021 "IOT" POR FESR EU - Regione Veneto
2008-2011, “Beaware” Boosting Energy Awareness With Adaptive Real-time Environments (EU funds, INFSO-ICT
n. 224557)
2010-2013, “SeniorChannel” Interactive Television for Older Adults (Ambient Assisted Living program, AAL-
2009-2 n.090)
2006-2009, “ELDERGAMES” Mixed reality and games for elderly cognitive training (EU e-inclusion projects,
2005-IST-5 n. 034552)

CREATIVE INDUSTRIES AND USER EXPERIENCE
2016-2018 "Visual Music" - Creative Industries EU H2020 project
2013-2015 “CultAR project. Culturally Augmented Reality EU project call: "ICT for access to cultural resources’
(n. 601139)

NEW TECHNOLOGIES for e-HEALTH and SOCIAL INTERVENTION
2011-2013, “NEW-IP”. (Executive Agency for Health and Consumers, n. 2010 12 07)
2008-2011, “Democracy, Cities and drugs II”, EU Public Health Program (n. 2007306)
2001-2005 “EMMA” (EU funds, IST-2001-39192) Affective Virtual Environments
2000-2004“VEPSY Updated” (UE funds, IST 2000-25323) Virtual Environment for Psychology

Componente di comitati scientifici di riviste:
Psychnology Journal, Cyberpsychology Behavior and Social Networking, Journal of Cybertherapy and rehabilitation, IOS Press Series "Emerging Communication. Studies on new Technology and Practices in Communications), Ergonomia.
Comitati Scientifici Convegni Internazionali: CHI ACM, SIGCHI CHItaly ACM, IEEE HSI, Cybertherapy and Social Network, Int. W on Presence, Persuasive Technology, Symbiotic Interaction, Presence, British HCI, Nights.
2008-2012 Presidente dell'associazione nazionale SIGCHI ACM
2016-oggi Componente della Giuria per il Premio Innovazione in Psicologia - Albo degli Psicologi
2015-oggi Componente del Comitato di Controllo POR-FSE



La lista completa delle pubblicazioni aggiornate in tempo reale è disponibile pubblicamente su google scholar:
https://scholar.google.it/citations?user=66gTyLYAAAAJ&hl=it

Pubblicazioni Recenti:
Designing and Testing Credibility: The Case of a Serious Game on Nightlife Risks (2018)
L Gamberini, M Nucci, L Zamboni, G DeGiuli, S Cipolletta, C Villa et al.
International Conference on Persuasive Technology, 213-226

False Identity Detection Using Complex Sentences (2018)
M Monaro, L Gamberini, F Zecchinato, G Sartori
Frontiers in psychology 9, 283

How Robots Impact Students' Beliefs about Their Learning Skills (2018)
F Agatolio, P Pluchino, V Orso, E Menegatti, L Gamberini
Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction

Covert lie detection using keyboard dynamics (2018)
M Monaro, C Galante, R Spolaor, QQ Li, L Gamberini, M Conti, G Sartori
Scientific reports 8 (1), 1976 1

Combining Intelligent Recommendation and Mixed Reality in Itineraries for Urban Exploration (2018)
G Jacucci, S Andolina, D Kalkhofen, D Schmalstieg, A Nurminen, L Gamberini
International Series on Information Systems and Management

Overlaying social information: The effects on users’ search and information-selection behaviour (2017)
V Orso, T Ruotsalo, J Leino, L Gamberini, G Jacucci
Information Processing & Management 53 (6), 1269-1286 6

A two-step, user-centered approach to personalized tourist recommendations
V Orso, A Varotto, S Rodaro, A Spagnolli, G Jacucci, S Andolina, J Leino, L Gamberini
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 7

Type Me the Truth!: Detecting Deceitful Users via Keystroke Dynamics (2017)
M Monaro, R Spolaor, QQ Li, M Conti, L Gamberini, G Sartori
Proceedings of the 12th International Conference on Availability …

Exploring gaze-adaptive features for interacting with multi-document visualizations (2017)
B Serim, L Chech, M Vasilieva, L Papa, L Gamberini, G Jacucci
Proceedings of the 10th International Symposium on Visual Information

Introducing Wearables in the Kitchen: An Assessment of User Acceptance in Younger and Older Adults (2017)
V Orso, G Nascimben, F Gullà, R Menghi, S Ceccacci, L Cavalieri, L Gamberini
International Conference on Universal Access in Human-Computer Interaction …

DSC 2015 Europe-Driving Simulation (2017)
P Pretto, G Monacelli, L Gamberini
Max Planck Institute for Biological Cybernetics 1, 3310-3316

The detection of faked identity using unexpected questions and mouse dynamics (2017)
M Monaro, L Gamberini, G Sartori
PloS one 12 (5), e0177851 6 2017

You Are How You Play: Authenticating Mobile Users via Game Playing (2017)
R Spolaor, M Monaro, P Capuozzo, M Baesso, M Conti, L Gamberini, ...
International Worskhop on Communication Security, 79-96

Symbiotic Interaction: Revised Selected Papers of the 5th Int. Workshop on Symbiotic Interaction (2017)
L Gamberini, A Spagnolli, G Jacucci, B Blankertz, J Freeman (Eds)
Springer Verlag - LNCS

Interactive multimedia content for older adults: the case of SeniorChannel (2017)
V Orso, A Spagnolli, L Gamberini, F Ibañez, ME Fabregat
Multimedia Tools and Applications 76 (4), 5171-5189 3

Interazione persona-robot nella fabbrica 4.0 / in attività di lavoro ad alto carico cognitivo/emotivo
Tecnologie, persuasione e serious videogame
L'appropriazione delle strategie e degli skill 4.0 negli artigiani del veneto
Domotica e ambienti di vita intelligenti per l'anziano e il disabile
Accessibilità del posto di lavoro e interfacce universali
Interaction Design for Future Emerging Technologies
Augmented/Virtual Reality per il Marketing
Human Factor in Driving

Tesi di Laurea di tipo Sperimentale (Magistrale/master). Richieste: media voti esami >28.5, ottima conoscenza della lingua inglese; in alcuni casi sono richieste competenze informatiche. Disponibilità a collaborare con aziende e gruppi di ricerca. Durata media tesi 12 mesi. Possibilità tirocinio pre e post laurea.

HUMAN-ROBOT INTERACTION and FACTORY 4.0
Human Factor in Factory 4.0 (in cooperation with companies)
Human-Robot Interaction in factory 4.0 and cognitively complex works activities (in cooperation with companies)
Robots in Palliative Care
Educational Robotics
Collaborative Robotics (in cooperation with companies)

TECHNOLOGIES IN MARKETING/NEUROMARKETING
Augmented Reality in Marketing Studies
Eye Tracking in Marketing Studies

HUMAN FACTOR - HUMAN COMPUTER INTERACTION
UX in Virtual and Augmented spaces
Human Factor domestic and professional appliances (in cooperation with companies)
Human Factor in Driving Simulation (in cooperation with companies)

SOCIAL TECHNOLOGIES | e-HEALTH (no clinical studies)
Technologies for Highly Accessible Social Co-housing - Ambient Assisted Living (in cooperation with social centres)
Supporting caregivers through advanced technologies (in cooperation with companies)
Technologies for Active ageing and Well being - (in cooperation with companies)



Tesi di Laurea Bibliografiche (Trienniale/bachelor)
Ambient Assisted Living and Technologies for Active Ageing
Human Factor in driving simulation/autonomous Driving
Socially Sustainable Smart Environments
Technologies and Consumer Psychology
Augmented Reality and Digital Technologies for Marketing/Neuromarketing

Causa missione internazionale il ricevimento di Merc. 12 Dicembre è rinviato al 19 Dicembre stesso orario.